Kingdom Hearts Dream Drop Distance is the role playing game to enjoy in free time. In role playing games, they win through skill and skill alone.
No, they don’t cause massive damage in a single blow. They can’t take hit after hit without faltering, they can’t hide in the shadow of a nearby sentry. They are simply, routinely successful also they are more likely than most to hit a foe, or dodge a blow, or spot an ambush. These are achievers of the world, the characters who win simply because they are better at succeeding action than others. The achiever is represented by the Aptitude preference. These characters routinely get bonuses on checks, improving their chance of succeeding whatever action they take. When you elect to play an achiever, understand both the strengths and weaknesses of the character type. An achiever has a high chance of succeeding any action.
What is in this game?
It is not as good at any individual action as a specialist in that style. Achiever can’t deal as much damage as attacker, avoid attacks as effectively as defender, or sneak as well as trickster. An achiever minimizes advantages of enemy specialties and maximizes the impact of their weaknesses. Conversely, the achiever maximizes any other specialties it may have and minimizes the impact of those areas it leaves open. An achiever is not strictly front-lines fighter. This isn’t to say they are weak. They should not be put into position that emphasizes immediate and direct confrontation. An achiever works best when it is in position to gauge its opponent’s strengths and weaknesses. So it can capitalize on them. If the opponent is weak against stealth, the achiever might take to the shadows to claim an advantage. If the defenses are poor, the achiever should attack as hard as it can.
On the flip side, the achiever is not necessarily a jack-of-all-trades. In role playing games in general, most characters are specialized in more than one broad area. If you’ve got it, flaunt it, as the saying goes. And if you are an achiever, you’ve got more of it than most. Adding specialization as achiever compounds threat of whatever your other specialties are. An attacker or blaster may be scary for their ability to deal phenomenal damage. When they also have a good chance of hitting so they can deal that damage, they become tremendously dangerous. Although all combinations have merit, achievers often work best when combined with specializations that rely on succeeding actions. Attackers, defenders, and tricksters who double as achievers maximize value of both specialties. Achievers generally make good choices of opponents. Used wisely, an achiever can put players through a lot of stress while not presenting a tremendous.
An achiever hits often, and is generally difficult to hit. Other specialties aside, they tend to have less impact on any action than most. You probably want to keep numbers roughly even in battles against achievers. This is a primary reason for using achievers, since such opponents tend to fight the characters with similar numbers.